JOB: Sound Archivist (PH) – Glendale, California

More info here:


Audio asset management of SFX, Music and Dialog
SFX library management
Recording, editing and processing of scratch dialog
Processing and mastering of scratch & production dialog
Play test demo setup/recording
Interface with internal and external audio creators, sound designers, music composers, and dialogue producers

Basic Qualifications

Minimum 3+ years working sound design for video games
Creative problem solving ability
Must have a passion for game development
Good communication skills
Must be able to work in a fast-paced iterative environment
Must be able to work effectively in a collaborative team environment

Preferred Qualifications

Experience doing audio editing
Experience working with various audio codecs and audio compression
Expertise with Shotgun and Soundminer
Agile and Waterfall development methodologies


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